Math.cs
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#define HIGH_PRECISION

using Microsoft.SPOT;
using System;

namespace UAM.InformatiX.SPOT
{
/// <summary>
/// Provides contants and methods for mathematical functions.
/// </summary>
public static class Math
{
#region Constants

/// <summary>
/// Represents not a number (NaN). This field is constant.
/// </summary>
public const float NaN = 0.0f / 0.0f;
/// <summary>
/// Represents negative infinity. This field is constant.
/// </summary>
public const float NegativeInfinity = -1.0f / 0.0f;
/// <summary>
/// Represents positive infinity. This field is constant.
/// </summary>
public const float PositiveInfinity = 1.0f / 0.0f;

/// <summary>Returns a value indicating whether the specified number evaluates to not a number (<see cref="F:System.Single.NaN"></see>).</summary>
/// <returns>true if f evaluates to not a number (<see cref="F:System.Single.NaN"></see>); otherwise, false.</returns>
/// <param name="f">A single-precision floating point number. </param>
public static bool IsNaN(float f)
{
#pragma warning disable 1718
return (f != f);
#pragma warning restore 1718
}

#endregion

#region Single-point precision logarithms

/// <summary>
/// Returns the base 2 logarithm of a specified number.
/// </summary>
/// <param name="d">A number whose logarithm is to be found.</param>
public static float Log2(float f)
{
if (f < 0) return NaN;
if (f == 0) return NegativeInfinity;
if (f == 1) return 0f;

IEEE.Single result = (IEEE.Single)f;
float wholeLog = result.Exponent;

float squaring = (float)new IEEE.Single(false, 0, result.Mantissa);
result.Mantissa = 0;

#if HIGH_PRECISION
for (int j = 0; j < 4; j++)
#else
for
(int j = 0; j < 3; j++)
#endif
{
result.Mantissa <<= 7;
for (int i = 0; i < 7; i++)
squaring *= squaring;

IEEE.Single parsedSquaring = (IEEE.Single)squaring;

result.Mantissa += (uint)parsedSquaring.Exponent;
parsedSquaring.Exponent = 0;
squaring = (float)parsedSquaring;
}

#if HIGH_PRECISION
result.Mantissa >>= 5;
#else
result.Mantissa <<= 2;
#endif
result.Exponent = 0;
return wholeLog + (float)result - 1;
}

/// <summary>
/// Returns the natural (base e) logarithm of a specified number.
/// </summary>
/// <param name="f">A number whose logarithm is to be found.</param>
public static float Log(float f) { return Log2(f) * SingleLog2toE; }
private const float SingleLog2toE = 0.69314718055994529f;

/// <summary>
/// Returns the base 10 logarithm of a specified number.
/// </summary>
/// <param name="f">A number whose logarithm is to be found.</param>
public static float Log10(float f) { return Log2(f) * SingleLog2to10; }
private const float SingleLog2to10 = 0.30102999566398114f;

/// <summary>
/// Returns the logarithm of a specified number in a specified base.
/// </summary>
/// <param name="f">A number whose logarithm is to be found.</param>
/// <param name="newBase">The base of the logarithm.</param>
public static float Log(float f, float newBase)
{
if (newBase == 1)
return NaN;
if (f != 1 && (newBase == 0 || newBase >= PositiveInfinity))
return NaN;

return Log2(f) / Log2(newBase);
}

/// <summary>
/// Returns the base 2 fast logarithm of a specified number. No parameter checking is performed and the result has maximum error of +0.086071 (about 3.5 bits) at 1/ln 2.
/// </summary>
/// <param name="f"></param>
/// <returns></returns>
public static float FastLog2(float f)
{
IEEE.Single parsed = (IEEE.Single)f;
return parsed.Exponent + (float)new IEEE.Single(false, 0, parsed.Mantissa) - 1;
}
#endregion
}
}