IEEE.Single.cs
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using Microsoft.SPOT;

namespace UAM.InformatiX.SPOT
{
public static partial class IEEE
{
/// <summary>
/// Provides access to the individual components of the single-precision floating point number.
/// </summary>
[System.Serializable]
public struct Single
{
/// <summary>
/// True if the number is negative; otherwise false.
/// </summary>
[SerializationHints(BitPacked = 1)]
public bool Sign;

/// <summary>
/// The biased exponent of the number as it is stored in the binary format.
/// </summary>
[SerializationHints(BitPacked = 8)]
public byte BiasedExponent;

//[SerializationHints(BitPacked = 8, RangeBias = -127)] // Unfortunately that biasing does not work for denormalized numbers, like -118.625,
//public sbyte Exponent; // otherwise, the BiasedExponent field would not be needed at all.

/// <summary>
/// The mantissa of the number. Using more than 23-bits will result in exception when casting to float.
/// </summary>
[SerializationHints(BitPacked = 23)]
public uint Mantissa;

/// <summary>
/// Gets or sets the exponent value of the number.
/// </summary>
public int Exponent
{
get { return BiasedExponent - 127; }
set { BiasedExponent = (byte)(value + 127); }
}

/// <summary>
/// Creates a new instance of the single-precision floating point number with specified components.
/// </summary>
/// <param name="sign">True to represent negative number; otherwise false.</param>
/// <param name="exponent">The exponent value.</param>
/// <param name="mantissa">The 23-bit value representing the mantissa.</param>
public Single(bool sign, int exponent, uint mantissa)
{
Sign = sign;
//Exponent = exponent;
BiasedExponent = (byte)(exponent + 127);
Mantissa = mantissa;
}

/// <summary>
/// Converts a <see cref="IEEE.Single"/> to a single-precision floating-point number.
/// </summary>
/// <param name="f"></param>
/// <returns>A single-precision floating-point number that represents the <see cref="IEEE.Single"/>.</returns>
public static explicit operator float(Single f)
{
return (float)Reflection.Deserialize(Reflection.Serialize(f, typeof(Single)), typeof(float));
}

/// <summary>
/// Converts a single-precision floating-point number to a <see cref="IEEE.Single"/>.
/// </summary>
/// <param name="f">A single-precision floating-point number.</param>
/// <returns>A <see cref="IEEE.Single"/> that represents the single-precision floating-point number.</returns>
public static explicit operator Single(float f)
{
return (Single)Reflection.Deserialize(Reflection.Serialize(f, typeof(float)), typeof(Single));
}

#if DEBUG
/// <summary>
/// Returns the float value represented by this number.
/// </summary>
public float Value
{
get { return (float)new Single(Sign, Exponent, Mantissa); }
}

/// <summary>
/// Returns the number in S EEEEEEEE MMMMMMMMMMMMMMMMMMMMMMM format, where S is sign, E unbiased exponent and M mantissa.
/// </summary>
public override string ToString()
{
char[] s = new char[34];
s[0] = Sign ? '1' : '0';
s[1] = s[10] = ' ';

uint exp = (uint)(Exponent);
for (int i = 9; i >= 2; i--)
{
s[i] = ((exp & 1) == 1) ? '1' : '0';
exp >>= 1;
}

uint man = Mantissa;
for (int i = 33; i >= 11; i--)
{
s[i] = ((man & 1) == 1) ? '1' : '0';
man >>= 1;
}

return new string(s);
}
}
#endif
}
}